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One true game studios
One true game studios





  1. One true game studios full#
  2. One true game studios software#
  3. One true game studios license#
  4. One true game studios professional#

The long weeks soon turned into long months, and the crunch began to take a personal toll. Saturday was usually an eight-hour shift, with a few extra hours on Sunday to "tie up loose ends that would help the team with their planned work for the following week." "The atmosphere was that all hands must be on deck since it would be a hit to team morale if some people didn’t sit and crunch while others did," Nosek recalls.Īnother former Techland developer (who asked to remain anonymous) explains that, "from Monday to Friday it was around 10 hours a day on average," but it often went well above this. We would lose our tempers easily, and at some point we developed a pretty surrealistic attitude to the project as a whole."Įven staff with their tasks largely finished – with very little they could actually do to help – were expected to work extended hours. "Out of exhaustion we were making stupid mistakes, which required even more patching later on. "We all had the enthusiasm and drive to create a good game, but there simply weren't enough hours around the clock to fit everything in," Nosek says. With a release date looming and far too much work left to complete, the team turned to one of the video game industry's most notorious practices: crunch. Shipped at least one game through a non-Steam platform (Sony, Microsoft, Google, Apple, etc.Due to some "unlucky business negotiations" with publisher Ubisoft, Techland hadn't been given enough time to finish the game.Experience designing for an ongoing/live game post-launch.Excellent interpersonal skills, specifically in the context of distributed/remote teams.Experience working with licensed properties (sports, cartoons, comics, movies, etc.).Understanding and moderate experience working/interfacing in game engines (Unreal Engine, Unity, etc.).

One true game studios software#

  • Experience using Atlassian suite (Confluence and Jira) or another comparable software suite.
  • Graduate-level writing and communication skills.
  • Extensive experience writing highly detailed design documentation that can be given to developers to implement (Engineering, Art, etc.).
  • Experience working on large development teams (15+, ideally larger).
  • One true game studios professional#

  • 3+ years professional game development experience (excluding university projects).
  • A true passion for game development and an excitement to push the boundaries.
  • Pitch improvements and new designs to the game design team in order to build the best games possible.
  • Test and iterate on early playable designs and the latest playtest builds.
  • Coordinate across disciplines to answer questions and clarify designs during preproduction.
  • Create “functional specification” documentation (using Confluence) for each new feature in order to identify the scope of work required to be shippable.
  • One true game studios full#

  • Workshop high-level concepts with the design team until they are ready for full documentation.
  • Generate ideas for features/gameplay that adhere to the genre/vision of a given game.
  • You will have a sense of ownership of those features which you create or contribute to, and will see them through to completion.

    one true game studios one true game studios

    You will apply previous experience working on large-scale projects with medium to large teams in order to quickly and effectively take designs from early high-level stages to fully implemented in-game.

    one true game studios

    You will work across disciplines to document and communicate game designs to teams such as Animation, Art, VFX, Engineering, and more. You will help the design team create new game designs across a number of games, as well as assist in the development of upcoming games. Your ability to solve complex problems within a number of unique constraints will help develop a groundbreaking series of games in an under-developed genre.

    One true game studios license#

    Bit Fry Game Studios is creating an interconnected franchise of license arcade sports games and we’re looking for game designers who are excited to challenge preconceptions and help us establish a new gold standard in licensed sports video games.







    One true game studios